Arthur Riel 1996

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Arthur Riel provides a set of heuristics for OO design.
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Title: Object-Oriented Design Heuristics
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Author: Arthur Riel
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Year: 1996
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Publisher: Addison Wesley
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Note: This book is out of print.
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[[Image:arthurRiel1996.jpg]]
  
 
== Riel's "Object-oriented design heuristics" book ==
 
== Riel's "Object-oriented design heuristics" book ==
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This book contains a total of 60 guidelines and golden rules about good object oriented design. The rules are categorized into eight sections:
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*Classes and Objects: The building blocks of the object-oriented paradigm
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*Topologies of action-oriented versus object-oriented applications
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*The relationships between classes and objects
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*The inheritance relationship
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*Multiple inheritance
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*The association relationship
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*Class-specific data and behavior
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*Physical object-oriented design
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Each rule is explained in detail in a section of the book and is usually accompanied by a real-world example.
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Riel says that this book attempts to turn a list of subconscious rules acquired by developers into a concrete list backed up by real-world examples. He also notes that the heuristics are not hard and fast rules that always need to be followed but rather guidelines. However, some rules are much stronger than other because of the negative effect produced if they are not followed.
  
 
== See also ==
 
== See also ==
 
* [[Riel's heuristics]]
 
* [[Riel's heuristics]]

Revision as of 02:24, 20 July 2009

Title: Object-Oriented Design Heuristics Author: Arthur Riel Year: 1996 Publisher: Addison Wesley Note: This book is out of print.

ArthurRiel1996.jpg

Riel's "Object-oriented design heuristics" book

This book contains a total of 60 guidelines and golden rules about good object oriented design. The rules are categorized into eight sections:

  • Classes and Objects: The building blocks of the object-oriented paradigm
  • Topologies of action-oriented versus object-oriented applications
  • The relationships between classes and objects
  • The inheritance relationship
  • Multiple inheritance
  • The association relationship
  • Class-specific data and behavior
  • Physical object-oriented design

Each rule is explained in detail in a section of the book and is usually accompanied by a real-world example.

Riel says that this book attempts to turn a list of subconscious rules acquired by developers into a concrete list backed up by real-world examples. He also notes that the heuristics are not hard and fast rules that always need to be followed but rather guidelines. However, some rules are much stronger than other because of the negative effect produced if they are not followed.

See also

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