Design maxims

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(COSC 427's:)
(Clumps of Maxims)
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* [[No Peter Pan objects]]
 
* [[No Peter Pan objects]]
 
* [[Avoid mixing inputs and outputs]]
 
* [[Avoid mixing inputs and outputs]]
* [[Abstract_vs_Interface]]
 
  
 
=== [[Johnson and Foote's heuristics]]:===
 
=== [[Johnson and Foote's heuristics]]:===

Revision as of 23:54, 20 October 2010

Contents

Object Oriented Design Maxims

maxim:: (noun) A general truth or rule of conduct expressed in a sentence.

Let's use the term maxim to mean all the rules, laws, guidelines, principles, heuristics, strategies, patterns and idioms that are named by a standard phrase.

Maxim Hierarchy - An attempt at creating a hierarchy of maxims can be found here.

Maxims

Clumps of Maxims

These are groups of Maxims, usually gathered by the developer(s) who proposed them.

COSC 427's:

Johnson and Foote's heuristics:

Riel's heuristics:

  • All of Riel's heuristics can be found here.

Bob Martin's principles:

Ken Auer 1995:

Alan Davis 1995:

To be completed...

William Brown 1998:

Joshua Bloch:

See Also

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