Facade

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The facade pattern is used to provide a simple interface to a complex set of interfaces. Often facades are produced to further simplify common APIs or adapt them to a more specific use.

Contents

Use When

  • You want to provide a simple interface to a complex subsystem.
  • Clients are closely coupled with the implementation of an abstraction. Use Facade to decouple clients from the implementation.
  • You want to layer subsystems. Create a Facade for each subsystem level as an access point and get the subsystems to communicate with each other through their facades.

Structure

FacadeStructure.png

Participants

  • Facade: The Facade knows the internal workings of the subsystem and which classes have which responsibilities. It delegates client request to the correct part of the subsystem.
  • Subsystem classes: These classes implement the functionality of the subsystem and handle work assigned to them by the facade. However, they are unaware of the existence of the facade.

Collaborations

  • Clients communicate with the subsystem through the facade and don't have access to the subsystem objects directly.

Example

The boot process of a computer can be modeled as a Facade. The system's boot() method is called. This method now starts and configures all the services and programs needed to use the computer.

TODO: add UML diagram and explain the example in more detail

Consequences

  • The facade makes subsystems easier to use because it provides a simple interface, meaning that clients do not need to access and understand subsystem objects.
  • It decouples the subsystem from its clients, meaning that the subsystem can be modified without affecting clients.
  • Can be too general as it doesn't prevent any applications from using subsystem classes.
  • Can turn a badly designed API into a very usable one.

Related Patterns

  • Abstract Factory: This pattern can be used with Facade to create subsystem objects in a subsystem-independent way.
  • Mediator: This pattern is similar to Facade in that it attempts to abstract communications between objects. However, these objects are aware of the fact that they are communicating with a Mediator instead of each other, while subsystem classes in a Facade design pattern are unaware of the Facade.
  • Singleton: This pattern is often used because only one Facade object is needed most of the time.

See Also


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