Management antipatterns

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A selection of a few existing management [[Antipatterns]]:
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>A selection of a few existing management [[Antipatterns]]:
  
 
*[[Continuous obsolescence]] - When technology changes so rapidly that the development can't keep up with current versions of the software. [[William Brown 1998|WB]]
 
*[[Continuous obsolescence]] - When technology changes so rapidly that the development can't keep up with current versions of the software. [[William Brown 1998|WB]]
 
*[[Design by committee]] - This antipattern results in a overtly complex system that lacks coherence. This can occur when the design team does not work together in a cohesive manner. [[William Brown 1998|WB]]
 
*[[Design by committee]] - This antipattern results in a overtly complex system that lacks coherence. This can occur when the design team does not work together in a cohesive manner. [[William Brown 1998|WB]]
*[[Golden hammer]] - When a single technique is applied "obsessively" to software problems. [[William Brown 1998|WB]]
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*[[Golden hammer]] - When a single technique is applied "obsessively" to software problems. [[William Brown 1998|WB]]
 
*[[Lava flow]] - Dead and forgotten code that hardens and becomes unchanged as the system develops. Requires a change in development strategy. [[William Brown 1998|WB]]
 
*[[Lava flow]] - Dead and forgotten code that hardens and becomes unchanged as the system develops. Requires a change in development strategy. [[William Brown 1998|WB]]
 
*[[Mushroom management]] - This occurs when developers are separated from the end users. [[William Brown 1998|WB]]
 
*[[Mushroom management]] - This occurs when developers are separated from the end users. [[William Brown 1998|WB]]
  
 
[[Category: Anti-Patterns]]
 
[[Category: Anti-Patterns]]
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Revision as of 02:33, 18 November 2010

>A selection of a few existing management Antipatterns:

  • Continuous obsolescence - When technology changes so rapidly that the development can't keep up with current versions of the software. WB
  • Design by committee - This antipattern results in a overtly complex system that lacks coherence. This can occur when the design team does not work together in a cohesive manner. WB
  • Golden hammer - When a single technique is applied "obsessively" to software problems. WB
  • Lava flow - Dead and forgotten code that hardens and becomes unchanged as the system develops. Requires a change in development strategy. WB
  • Mushroom management - This occurs when developers are separated from the end users. WB

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