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- 02:36, 1 October 2008 (diff | hist) m Poker Simulator Design Writeup (→Principles Followed)
- 02:36, 1 October 2008 (diff | hist) Poker Simulator Design Writeup
- 02:06, 1 October 2008 (diff | hist) N File:TablePot.png (top)
- 02:05, 1 October 2008 (diff | hist) Poker Simulator Design Writeup
- 01:07, 1 October 2008 (diff | hist) N File:Dealer.png (top)
- 01:06, 1 October 2008 (diff | hist) Poker Simulator Design Writeup
- 00:41, 1 October 2008 (diff | hist) N File:PlayerHand.png (top)
- 23:59, 30 September 2008 (diff | hist) File:Poker Class Diagram v4.png (uploaded a new version of "Image:Poker Class Diagram v4.png") (top)
- 23:58, 30 September 2008 (diff | hist) File:PokerGame.png (uploaded a new version of "Image:PokerGame.png") (top)
- 23:57, 30 September 2008 (diff | hist) N File:PokerGame.png
- 23:57, 30 September 2008 (diff | hist) Poker Simulator Design Writeup
- 23:26, 30 September 2008 (diff | hist) Poker Simulator Design Writeup
- 23:01, 30 September 2008 (diff | hist) Poker Simulator Design Writeup
- 14:23, 30 September 2008 (diff | hist) N Poker Simulator Design Writeup (New page: = Elliot Fisher's Design = == Intro == For my design study I have chosen to create a poker simulator of sorts. I have started this project specifically for the 427 design study. Cards ar...)
- 13:07, 30 September 2008 (diff | hist) m User:Elliot Fisher (top)
- 13:07, 30 September 2008 (diff | hist) User:Elliot Fisher
- 13:05, 30 September 2008 (diff | hist) m Poker Simulator Design Log (Poker Simulator design moved to Poker Simulator Design Log) (top)
- 13:05, 30 September 2008 (diff | hist) N Poker Simulator design (Poker Simulator design moved to Poker Simulator Design Log) (top)
- 13:02, 30 September 2008 (diff | hist) N File:Poker Class Diagram v4.png
- 13:01, 30 September 2008 (diff | hist) Poker Simulator Design Log
- 21:46, 23 September 2008 (diff | hist) N Talk:Premature optimization (New page: Added the third remark about the effect of changing requirements. --~~~~)
- 21:45, 23 September 2008 (diff | hist) m Premature optimization
- 21:45, 23 September 2008 (diff | hist) Premature optimization
- 05:50, 23 September 2008 (diff | hist) Poker Simulator Design Log (→Take four)
- 05:49, 23 September 2008 (diff | hist) File:Poker Class Diagram v3.png (uploaded a new version of "Image:Poker Class Diagram v3.png") (top)
- 05:48, 23 September 2008 (diff | hist) File:Poker Class Diagram v3.png (uploaded a new version of "Image:Poker Class Diagram v3.png": Reverted to version as of 03:05, 23 September 2008)
- 05:48, 23 September 2008 (diff | hist) File:Poker Class Diagram v3.png (uploaded a new version of "Image:Poker Class Diagram v3.png")
- 03:33, 23 September 2008 (diff | hist) Poker Simulator Design Log
- 03:09, 23 September 2008 (diff | hist) Poker Simulator Design Log
- 03:07, 23 September 2008 (diff | hist) N File:Poker Class Diagram 3.png (top)
- 03:07, 23 September 2008 (diff | hist) N File:Poker Class Diagram 2.png (top)
- 03:05, 23 September 2008 (diff | hist) N File:Poker Class Diagram v3.png
- 03:04, 23 September 2008 (diff | hist) Poker Simulator Design Log
- 03:21, 21 September 2008 (diff | hist) EXtreme programming (Removing all content from page)
- 03:20, 21 September 2008 (diff | hist) N EXtreme programming (Redirecting to EXtreme Programming)
- 02:47, 19 September 2008 (diff | hist) Abstract Factory
- 01:41, 19 September 2008 (diff | hist) N Talk:Singleton (New page: Created the page. --~~~~)
- 01:41, 19 September 2008 (diff | hist) Singleton
- 01:40, 19 September 2008 (diff | hist) N File:SingletonStructure.png (top)
- 01:40, 19 September 2008 (diff | hist) N Singleton (New page: Singleton is a simple design pattern to ensure that only one instance of a class can exist, and provide an easy, global way to access it. Some classes in a domain should only ever have one...)
- 01:01, 19 September 2008 (diff | hist) N Talk:Abstract Factory (New page: Created the page with examples from the Gang of Four book. I'm not sure how to reference it properly though. The images I have copied from the book, and most of the writing I have re-worde...)
- 00:54, 19 September 2008 (diff | hist) N Abstract Factory (New page: The Abstract Factory pattern defines an interface for creating families of related/dependent objects without needing to specify concrete classes. It supports the Open closed principle....)
- 00:36, 19 September 2008 (diff | hist) N File:AbstractFactoryExample.png (top)
- 00:03, 19 September 2008 (diff | hist) N File:AbstractFactoryStructure.png (Abstract Factory Structure) (top)
- 07:09, 18 September 2008 (diff | hist) Open closed principle
- 07:08, 18 September 2008 (diff | hist) Talk:Open closed principle
- 01:35, 17 September 2008 (diff | hist) Poker Simulator Design Log
- 00:54, 17 September 2008 (diff | hist) Talk:Many to many association idiom (top)
- 00:54, 17 September 2008 (diff | hist) Many to many association idiom
- 00:53, 17 September 2008 (diff | hist) Many to many association idiom
- 00:47, 17 September 2008 (diff | hist) N Talk:Mediator (New page: Created the page with examples taken from the Gang of Four book. --~~~~) (top)
- 00:46, 17 September 2008 (diff | hist) Mediator
- 00:46, 17 September 2008 (diff | hist) N File:MediatorInteraction.png (top)
- 00:45, 17 September 2008 (diff | hist) N File:MediatorExample.png (top)
- 00:45, 17 September 2008 (diff | hist) N File:Mediator structure.png (top)
- 00:45, 17 September 2008 (diff | hist) N Mediator (New page: The Mediator pattern defines a Mediator object that controls how a set of objects interact. So instead of having tight coupling between a set of objects that all refer to each other, each ...)
- 08:26, 16 September 2008 (diff | hist) m Talk:Open closed principle
- 08:26, 16 September 2008 (diff | hist) Talk:Open closed principle
- 05:21, 16 September 2008 (diff | hist) m Poker Simulator Design Log
- 05:20, 16 September 2008 (diff | hist) m Poker Simulator Design Log (→Poker Simulator Design)
- 05:19, 16 September 2008 (diff | hist) N File:Poker Class Diamgram 3.png (top)
- 05:18, 16 September 2008 (diff | hist) Poker Simulator Design Log
- 05:11, 16 September 2008 (diff | hist) Poker Simulator Design Log
- 00:46, 15 September 2008 (diff | hist) Prototype
- 00:42, 15 September 2008 (diff | hist) N Talk:Prototype (New page: Created the page, with example taken from Gang of Four book. --~~~~) (top)
- 00:40, 15 September 2008 (diff | hist) N File:Prototype example.PNG (top)
- 00:40, 15 September 2008 (diff | hist) Prototype
- 00:39, 15 September 2008 (diff | hist) File:Prototype example.png (uploaded a new version of "Image:Prototype example.png") (top)
- 00:39, 15 September 2008 (diff | hist) Prototype
- 00:37, 15 September 2008 (diff | hist) File:Prototype pattern.png (uploaded a new version of "Image:Prototype pattern.png") (top)
- 00:31, 15 September 2008 (diff | hist) N Prototype (New page: == Structure == image: Prototype pattern.png The Prototype class declares the clone() method, which is implemented by all subclasses as a way to return a copy of itself. The Client c...)
- 00:21, 15 September 2008 (diff | hist) Poker Simulator Design Log
- 00:17, 15 September 2008 (diff | hist) N File:Prototype example.png
- 23:45, 14 September 2008 (diff | hist) File:Prototype pattern.png (uploaded a new version of "Image:Prototype pattern.png")
- 23:40, 14 September 2008 (diff | hist) N File:Prototype pattern.png (Prototype pattern structure)
- 03:10, 14 September 2008 (diff | hist) N Talk:Flyweight (New page: Created the page, added my explanation + diagram. --~~~~) (top)
- 03:10, 14 September 2008 (diff | hist) N Flyweight (New page: The Flyweight pattern is an efficient solution when you need to create large numbers of repeated objects. It is useful when your original design requires that so many objects that represen...)
- 02:46, 14 September 2008 (diff | hist) File:Flyweight structure.png (uploaded a new version of "Image:Flyweight structure.png") (top)
- 02:46, 14 September 2008 (diff | hist) N File:Flyweight structure.png (Flyweight pattern)
- 00:21, 14 September 2008 (diff | hist) m Double Dispatch
- 00:19, 14 September 2008 (diff | hist) Poker Simulator Design Log
- 04:08, 3 September 2008 (diff | hist) Poker Simulator Design Log
- 03:33, 3 September 2008 (diff | hist) File:Poker Class Diamgram 2.png (uploaded a new version of "Image:Poker Class Diamgram 2.png") (top)
- 03:15, 3 September 2008 (diff | hist) File:Poker Class Diamgram 2.png (uploaded a new version of "Image:Poker Class Diamgram 2.png")
- 03:06, 3 September 2008 (diff | hist) User:Elliot Fisher (→Elliot's Page)
- 01:11, 3 September 2008 (diff | hist) Poker Simulator Design Log
- 01:06, 3 September 2008 (diff | hist) N Talk:Eliminate irrelevant classes (New page: Created the page, basically reworded the paragraph from Riel's book. --~~~~)
- 01:05, 3 September 2008 (diff | hist) N Eliminate irrelevant classes (New page: '''Riel's heuristic #3.7''': Eliminate irrelevant classes from your design. An irrelevant class adds no meaningful behaviour to your system for the domain you are modeling. This can apply...)
- 00:50, 3 September 2008 (diff | hist) Avoid concrete base classes
- 00:37, 3 September 2008 (diff | hist) N File:5.7 example2.png (Riel's heuristic 5.7 example diagram 2.) (top)
- 00:37, 3 September 2008 (diff | hist) Avoid concrete base classes
- 00:30, 3 September 2008 (diff | hist) N File:5.7 example1.png (Riel's heuristic 5.7 example diagram taken from the book.) (top)
- 00:30, 3 September 2008 (diff | hist) Avoid concrete base classes
- 00:18, 3 September 2008 (diff | hist) User:Elliot Fisher
- 00:17, 3 September 2008 (diff | hist) m Poker Simulator Design Log (Poker design moved to Poker Simulator design)
- 00:17, 3 September 2008 (diff | hist) N Poker design (Poker design moved to Poker Simulator design) (top)
- 22:44, 2 September 2008 (diff | hist) Poker Simulator Design Log
- 22:41, 2 September 2008 (diff | hist) N File:Poker Class Diamgram 2.png (My second attempt at my Poker Simulator Design.)
- 22:25, 2 September 2008 (diff | hist) N Poker Simulator Design Log (New page: == Poker Simulator Design == For my design study I have chosen to create a poker simulator. Cards are dealt to a number of players around a table, and the winner of the hand determined. T...)
- 22:16, 2 September 2008 (diff | hist) User:Elliot Fisher
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