User contributions
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- 08:07, 6 October 2008 (diff | hist) Riel's heuristics
- 07:57, 6 October 2008 (diff | hist) Riel's heuristics
- 07:49, 6 October 2008 (diff | hist) 2007 Exam answers
- 07:36, 6 October 2008 (diff | hist) Avoid concrete base classes
- 07:13, 6 October 2008 (diff | hist) 2007 Exam answers
- 06:44, 6 October 2008 (diff | hist) Talk:2007 Exam answers
- 04:12, 6 October 2008 (diff | hist) Riel's heuristics
- 04:08, 6 October 2008 (diff | hist) Riel's heuristics
- 03:56, 6 October 2008 (diff | hist) m 2007 Exam answers
- 03:56, 6 October 2008 (diff | hist) m 2007 Exam answers
- 03:56, 6 October 2008 (diff | hist) 2007 Exam answers
- 03:54, 6 October 2008 (diff | hist) m 2007 Exam answers
- 03:50, 6 October 2008 (diff | hist) Beware value switches
- 03:49, 6 October 2008 (diff | hist) Beware type switches
- 03:48, 6 October 2008 (diff | hist) Eliminate case analysis
- 03:44, 6 October 2008 (diff | hist) Subclasses should be specializations
- 03:44, 6 October 2008 (diff | hist) Class hierarchies should be deep and narrow
- 03:43, 6 October 2008 (diff | hist) Class hierarchies should be deep and narrow
- 03:26, 6 October 2008 (diff | hist) Talk:2007 Exam answers
- 03:20, 6 October 2008 (diff | hist) 2007 Exam answers
- 03:19, 6 October 2008 (diff | hist) Talk:2007 Exam answers
- 01:51, 6 October 2008 (diff | hist) m Martin Fowler 1999
- 01:47, 6 October 2008 (diff | hist) Data clumps smell
- 01:46, 6 October 2008 (diff | hist) N Talk:Data clumps smell (New page: Created the page. --~~~~)
- 01:45, 6 October 2008 (diff | hist) N Data clumps smell (New page: Data clumps are groups of data items that are related and are always used together. They are often primitive values. An example of this is a "start" variable and an "end" variable. Martin...)
- 23:09, 5 October 2008 (diff | hist) N Talk:Quick Reference (New page: Smashing job here Robert! --~~~~)
- 03:52, 4 October 2008 (diff | hist) Talk:Command
- 03:26, 4 October 2008 (diff | hist) Single choice principle
- 03:26, 4 October 2008 (diff | hist) N Talk:Single choice principle (New page: Created the page. Couldn't really find much more information than this. --~~~~) (top)
- 03:25, 4 October 2008 (diff | hist) N Single choice principle (New page: This states that whenever a program needs to support a set of known alternatives, this set should only exist in one module. Repeating the alternatives in several modules is unnecessary and...)
- 03:15, 4 October 2008 (diff | hist) Talk:Keep accessors and mutators separate (top)
- 03:15, 4 October 2008 (diff | hist) N Talk:Keep accessors and mutators separate (New page: Created the page. It's great how you can explain a lot of these maxims by pointing to other maxims. ;-))
- 03:14, 4 October 2008 (diff | hist) N Keep accessors and mutators separate (New page: This is basically the Avoid side effects principle, but specifically applied to Getters and setters. A getter should only ever return a value and not modify anything. A setter sho...) (top)
- 03:11, 4 October 2008 (diff | hist) Quick Reference
- 03:08, 4 October 2008 (diff | hist) Single responsibility principle
- 03:08, 4 October 2008 (diff | hist) N One responsibility rule (Redirecting to Single responsibility principle) (top)
- 03:03, 4 October 2008 (diff | hist) N Talk:Program to the interface not the implementation (New page: Created the page. --~~~~) (top)
- 03:03, 4 October 2008 (diff | hist) N Program to the interface not the implementation (New page: This idea says that objects should depend on the abstractions of a class instead of it's concrete implementations. This reduces coupling from implementations, and increases flexibility. It...)
- 02:48, 4 October 2008 (diff | hist) Quick Reference
- 02:43, 4 October 2008 (diff | hist) Goto considered harmful
- 02:43, 4 October 2008 (diff | hist) N Talk:Goto considered harmful (New page: Created the page, didn't have too much to say. --~~~~) (top)
- 02:42, 4 October 2008 (diff | hist) N Goto considered harmful (New page: This is not particularly relevant to higher level languages such as Java which do not have goto statements (note that in Java "goto" is a reserved keyword but is not used), but in low leve...)
- 01:32, 4 October 2008 (diff | hist) N Talk:Favor composition over inheritance (New page: Created the page. --~~~~) (top)
- 01:31, 4 October 2008 (diff | hist) N Favor composition over inheritance (New page: The idea behind this is that having a composition relationship gives less coupling than an inheritance relationship, and increased flexibility. If you can achieve what you need by a compo...)
- 03:49, 1 October 2008 (diff | hist) Poker Simulator Design Writeup
- 03:36, 1 October 2008 (diff | hist) N File:Poker Simulator src.zip (top)
- 03:36, 1 October 2008 (diff | hist) Poker Simulator Design Writeup
- 03:18, 1 October 2008 (diff | hist) Poker Simulator Design Writeup
- 02:50, 1 October 2008 (diff | hist) N File:TexasHoldem.jpg (top)
- 02:50, 1 October 2008 (diff | hist) Poker Simulator Design Writeup
- 02:36, 1 October 2008 (diff | hist) m Poker Simulator Design Writeup (→Principles Followed)
- 02:36, 1 October 2008 (diff | hist) Poker Simulator Design Writeup
- 02:06, 1 October 2008 (diff | hist) N File:TablePot.png (top)
- 02:05, 1 October 2008 (diff | hist) Poker Simulator Design Writeup
- 01:07, 1 October 2008 (diff | hist) N File:Dealer.png (top)
- 01:06, 1 October 2008 (diff | hist) Poker Simulator Design Writeup
- 00:41, 1 October 2008 (diff | hist) N File:PlayerHand.png (top)
- 23:59, 30 September 2008 (diff | hist) File:Poker Class Diagram v4.png (uploaded a new version of "Image:Poker Class Diagram v4.png") (top)
- 23:58, 30 September 2008 (diff | hist) File:PokerGame.png (uploaded a new version of "Image:PokerGame.png") (top)
- 23:57, 30 September 2008 (diff | hist) N File:PokerGame.png
- 23:57, 30 September 2008 (diff | hist) Poker Simulator Design Writeup
- 23:26, 30 September 2008 (diff | hist) Poker Simulator Design Writeup
- 23:01, 30 September 2008 (diff | hist) Poker Simulator Design Writeup
- 14:23, 30 September 2008 (diff | hist) N Poker Simulator Design Writeup (New page: = Elliot Fisher's Design = == Intro == For my design study I have chosen to create a poker simulator of sorts. I have started this project specifically for the 427 design study. Cards ar...)
- 13:07, 30 September 2008 (diff | hist) m User:Elliot Fisher (top)
- 13:07, 30 September 2008 (diff | hist) User:Elliot Fisher
- 13:05, 30 September 2008 (diff | hist) m Poker Simulator Design Log (Poker Simulator design moved to Poker Simulator Design Log) (top)
- 13:05, 30 September 2008 (diff | hist) N Poker Simulator design (Poker Simulator design moved to Poker Simulator Design Log) (top)
- 13:02, 30 September 2008 (diff | hist) N File:Poker Class Diagram v4.png
- 13:01, 30 September 2008 (diff | hist) Poker Simulator Design Log
- 21:46, 23 September 2008 (diff | hist) N Talk:Premature optimization (New page: Added the third remark about the effect of changing requirements. --~~~~)
- 21:45, 23 September 2008 (diff | hist) m Premature optimization
- 21:45, 23 September 2008 (diff | hist) Premature optimization
- 05:50, 23 September 2008 (diff | hist) Poker Simulator Design Log (→Take four)
- 05:49, 23 September 2008 (diff | hist) File:Poker Class Diagram v3.png (uploaded a new version of "Image:Poker Class Diagram v3.png") (top)
- 05:48, 23 September 2008 (diff | hist) File:Poker Class Diagram v3.png (uploaded a new version of "Image:Poker Class Diagram v3.png": Reverted to version as of 03:05, 23 September 2008)
- 05:48, 23 September 2008 (diff | hist) File:Poker Class Diagram v3.png (uploaded a new version of "Image:Poker Class Diagram v3.png")
- 03:33, 23 September 2008 (diff | hist) Poker Simulator Design Log
- 03:09, 23 September 2008 (diff | hist) Poker Simulator Design Log
- 03:07, 23 September 2008 (diff | hist) N File:Poker Class Diagram 3.png (top)
- 03:07, 23 September 2008 (diff | hist) N File:Poker Class Diagram 2.png (top)
- 03:05, 23 September 2008 (diff | hist) N File:Poker Class Diagram v3.png
- 03:04, 23 September 2008 (diff | hist) Poker Simulator Design Log
- 03:21, 21 September 2008 (diff | hist) EXtreme programming (Removing all content from page)
- 03:20, 21 September 2008 (diff | hist) N EXtreme programming (Redirecting to EXtreme Programming)
- 02:47, 19 September 2008 (diff | hist) Abstract Factory
- 01:41, 19 September 2008 (diff | hist) N Talk:Singleton (New page: Created the page. --~~~~)
- 01:41, 19 September 2008 (diff | hist) Singleton
- 01:40, 19 September 2008 (diff | hist) N File:SingletonStructure.png (top)
- 01:40, 19 September 2008 (diff | hist) N Singleton (New page: Singleton is a simple design pattern to ensure that only one instance of a class can exist, and provide an easy, global way to access it. Some classes in a domain should only ever have one...)
- 01:01, 19 September 2008 (diff | hist) N Talk:Abstract Factory (New page: Created the page with examples from the Gang of Four book. I'm not sure how to reference it properly though. The images I have copied from the book, and most of the writing I have re-worde...)
- 00:54, 19 September 2008 (diff | hist) N Abstract Factory (New page: The Abstract Factory pattern defines an interface for creating families of related/dependent objects without needing to specify concrete classes. It supports the Open closed principle....)
- 00:36, 19 September 2008 (diff | hist) N File:AbstractFactoryExample.png (top)
- 00:03, 19 September 2008 (diff | hist) N File:AbstractFactoryStructure.png (Abstract Factory Structure) (top)
- 07:09, 18 September 2008 (diff | hist) Open closed principle
- 07:08, 18 September 2008 (diff | hist) Talk:Open closed principle
- 01:35, 17 September 2008 (diff | hist) Poker Simulator Design Log
- 00:54, 17 September 2008 (diff | hist) Talk:Many to many association idiom (top)
- 00:54, 17 September 2008 (diff | hist) Many to many association idiom
- 00:53, 17 September 2008 (diff | hist) Many to many association idiom
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