Long pages
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Showing below up to 100 results starting with #101.
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- (hist) PluS XML format [4,008 bytes]
- (hist) David Parnas [3,981 bytes]
- (hist) Use lazy initialization pattern [3,932 bytes]
- (hist) Iterator [3,823 bytes]
- (hist) BenjaminTaylor Previous Design Work [3,798 bytes]
- (hist) Memento [3,795 bytes]
- (hist) Advice from alumni [3,782 bytes]
- (hist) Object-oriented design anti-patterns [3,725 bytes]
- (hist) Singleton [3,672 bytes]
- (hist) Equals vs the Encapsulation Boundary [3,664 bytes]
- (hist) Avoid concrete base classes [3,658 bytes]
- (hist) Decomposition [3,657 bytes]
- (hist) Java Collections Framework [3,480 bytes]
- (hist) Bridge [3,429 bytes]
- (hist) William Brown 1998 [3,426 bytes]
- (hist) Template Method [3,411 bytes]
- (hist) Teaching and learning style [3,347 bytes]
- (hist) Proxy [3,342 bytes]
- (hist) Comments and suggestions [3,321 bytes]
- (hist) Jojo's OO Design Project Log [3,317 bytes]
- (hist) Ken Auer 1995 [3,282 bytes]
- (hist) Don't expose mutable attributes [3,259 bytes]
- (hist) OO tools [3,243 bytes]
- (hist) Greg Searle's project blackjack [3,145 bytes]
- (hist) State [3,126 bytes]
- (hist) Stable abstractions principle [3,084 bytes]
- (hist) Facade [3,029 bytes]
- (hist) Favour containment over association [3,026 bytes]
- (hist) Builder [2,955 bytes]
- (hist) Avoid mixing inputs and outputs [2,891 bytes]
- (hist) Design patterns break rules [2,867 bytes]
- (hist) Organisational patterns [2,862 bytes]
- (hist) Interface segregation principle [2,856 bytes]
- (hist) Code smells [2,842 bytes]
- (hist) Test Driven Development [2,825 bytes]
- (hist) Interpreter [2,774 bytes]
- (hist) Scrum [2,758 bytes]
- (hist) Beware type switches [2,728 bytes]
- (hist) Eliminate irrelevant classes [2,719 bytes]
- (hist) Ken Auer [2,711 bytes]
- (hist) Avoid equals [2,698 bytes]
- (hist) Combining design patterns [2,693 bytes]
- (hist) Dependency inversion principle [2,691 bytes]
- (hist) Single responsibility principle [2,663 bytes]
- (hist) A froggy visitor [2,592 bytes]
- (hist) Defer identification of state variables pattern [2,591 bytes]
- (hist) Big ball of mud [2,574 bytes]
- (hist) Tell, don't ask [2,546 bytes]
- (hist) Enum idiom [2,528 bytes]
- (hist) Premature optimization [2,525 bytes]
- (hist) Peer To Peer [2,524 bytes]
- (hist) Christopher Alexander 1977 [2,524 bytes]
- (hist) Johnson and Foote 1988 [2,522 bytes]
- (hist) Open closed principle [2,522 bytes]
- (hist) Patterns [2,508 bytes]
- (hist) Dependency injection [2,504 bytes]
- (hist) Encapsulate concrete state pattern [2,461 bytes]
- (hist) Hide data within its class [2,445 bytes]
- (hist) Acyclic dependencies principle [2,437 bytes]
- (hist) What is Bad Design [2,428 bytes]
- (hist) BaseBean [2,415 bytes]
- (hist) Design maxims Equivalence [2,376 bytes]
- (hist) Introduction to the Terrain Renderer [2,337 bytes]
- (hist) Circle-ellipse problem [2,313 bytes]
- (hist) Impedance mismatch [2,304 bytes]
- (hist) Maxim Hierarchy [2,297 bytes]
- (hist) Define classes by behavior, not state pattern [2,259 bytes]
- (hist) Why refactoring works [2,188 bytes]
- (hist) Template view pattern [2,178 bytes]
- (hist) Aggregation versus Composition [2,176 bytes]
- (hist) Trains design [2,147 bytes]
- (hist) Sequential coupling [2,110 bytes]
- (hist) Rebecca Wirfs-Brock [2,081 bytes]
- (hist) Empty method over-rides [2,056 bytes]
- (hist) Call super [2,053 bytes]
- (hist) Multiple Inheritance [2,051 bytes]
- (hist) Encapsulation [2,025 bytes]
- (hist) Chain of Responsibility [2,016 bytes]
- (hist) Video rental system [2,010 bytes]
- (hist) Information hiding [2,008 bytes]
- (hist) Object cesspool [2,003 bytes]
- (hist) Anemic Domain Model [1,989 bytes]
- (hist) Object pool [1,987 bytes]
- (hist) Model classes not roles [1,976 bytes]
- (hist) Avoid downcasting [1,948 bytes]
- (hist) Properties / Fields / Attributes [1,943 bytes]
- (hist) Sorcerers design [1,924 bytes]
- (hist) Barbara Liskov [1,915 bytes]
- (hist) Unit Test [1,898 bytes]
- (hist) Strategy meets Template [1,886 bytes]
- (hist) Implement behavior with abstract state pattern [1,885 bytes]
- (hist) Super quick exam ref [1,867 bytes]
- (hist) Don't burn your base class [1,865 bytes]
- (hist) Architectural patterns [1,861 bytes]
- (hist) Alumni [1,860 bytes]
- (hist) Keep last years stuff [1,830 bytes]
- (hist) Monsters design [1,825 bytes]
- (hist) Circular dependency [1,774 bytes]
- (hist) Transform view pattern [1,771 bytes]
- (hist) Do the simplest thing that could possibly work [1,761 bytes]