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Showing below up to 100 results starting with #101.

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  1. (hist) ‎PluS XML format ‎[4,008 bytes]
  2. (hist) ‎David Parnas ‎[3,981 bytes]
  3. (hist) ‎Use lazy initialization pattern ‎[3,932 bytes]
  4. (hist) ‎Iterator ‎[3,823 bytes]
  5. (hist) ‎BenjaminTaylor Previous Design Work ‎[3,798 bytes]
  6. (hist) ‎Memento ‎[3,795 bytes]
  7. (hist) ‎Advice from alumni ‎[3,782 bytes]
  8. (hist) ‎Object-oriented design anti-patterns ‎[3,725 bytes]
  9. (hist) ‎Singleton ‎[3,672 bytes]
  10. (hist) ‎Equals vs the Encapsulation Boundary ‎[3,664 bytes]
  11. (hist) ‎Avoid concrete base classes ‎[3,658 bytes]
  12. (hist) ‎Decomposition ‎[3,657 bytes]
  13. (hist) ‎Java Collections Framework ‎[3,480 bytes]
  14. (hist) ‎Bridge ‎[3,429 bytes]
  15. (hist) ‎William Brown 1998 ‎[3,426 bytes]
  16. (hist) ‎Template Method ‎[3,411 bytes]
  17. (hist) ‎Teaching and learning style ‎[3,347 bytes]
  18. (hist) ‎Proxy ‎[3,342 bytes]
  19. (hist) ‎Comments and suggestions ‎[3,321 bytes]
  20. (hist) ‎Jojo's OO Design Project Log ‎[3,317 bytes]
  21. (hist) ‎Ken Auer 1995 ‎[3,282 bytes]
  22. (hist) ‎Don't expose mutable attributes ‎[3,259 bytes]
  23. (hist) ‎OO tools ‎[3,243 bytes]
  24. (hist) ‎Greg Searle's project blackjack ‎[3,145 bytes]
  25. (hist) ‎State ‎[3,126 bytes]
  26. (hist) ‎Stable abstractions principle ‎[3,084 bytes]
  27. (hist) ‎Facade ‎[3,029 bytes]
  28. (hist) ‎Favour containment over association ‎[3,026 bytes]
  29. (hist) ‎Builder ‎[2,955 bytes]
  30. (hist) ‎Avoid mixing inputs and outputs ‎[2,891 bytes]
  31. (hist) ‎Design patterns break rules ‎[2,867 bytes]
  32. (hist) ‎Organisational patterns ‎[2,862 bytes]
  33. (hist) ‎Interface segregation principle ‎[2,856 bytes]
  34. (hist) ‎Code smells ‎[2,842 bytes]
  35. (hist) ‎Test Driven Development ‎[2,825 bytes]
  36. (hist) ‎Interpreter ‎[2,774 bytes]
  37. (hist) ‎Scrum ‎[2,758 bytes]
  38. (hist) ‎Beware type switches ‎[2,728 bytes]
  39. (hist) ‎Eliminate irrelevant classes ‎[2,719 bytes]
  40. (hist) ‎Ken Auer ‎[2,711 bytes]
  41. (hist) ‎Avoid equals ‎[2,698 bytes]
  42. (hist) ‎Combining design patterns ‎[2,693 bytes]
  43. (hist) ‎Dependency inversion principle ‎[2,691 bytes]
  44. (hist) ‎Single responsibility principle ‎[2,663 bytes]
  45. (hist) ‎A froggy visitor ‎[2,592 bytes]
  46. (hist) ‎Defer identification of state variables pattern ‎[2,591 bytes]
  47. (hist) ‎Big ball of mud ‎[2,574 bytes]
  48. (hist) ‎Tell, don't ask ‎[2,546 bytes]
  49. (hist) ‎Enum idiom ‎[2,528 bytes]
  50. (hist) ‎Premature optimization ‎[2,525 bytes]
  51. (hist) ‎Peer To Peer ‎[2,524 bytes]
  52. (hist) ‎Christopher Alexander 1977 ‎[2,524 bytes]
  53. (hist) ‎Johnson and Foote 1988 ‎[2,522 bytes]
  54. (hist) ‎Open closed principle ‎[2,522 bytes]
  55. (hist) ‎Patterns ‎[2,508 bytes]
  56. (hist) ‎Dependency injection ‎[2,504 bytes]
  57. (hist) ‎Encapsulate concrete state pattern ‎[2,461 bytes]
  58. (hist) ‎Hide data within its class ‎[2,445 bytes]
  59. (hist) ‎Acyclic dependencies principle ‎[2,437 bytes]
  60. (hist) ‎What is Bad Design ‎[2,428 bytes]
  61. (hist) ‎BaseBean ‎[2,415 bytes]
  62. (hist) ‎Design maxims Equivalence ‎[2,376 bytes]
  63. (hist) ‎Introduction to the Terrain Renderer ‎[2,337 bytes]
  64. (hist) ‎Circle-ellipse problem ‎[2,313 bytes]
  65. (hist) ‎Impedance mismatch ‎[2,304 bytes]
  66. (hist) ‎Maxim Hierarchy ‎[2,297 bytes]
  67. (hist) ‎Define classes by behavior, not state pattern ‎[2,259 bytes]
  68. (hist) ‎Why refactoring works ‎[2,188 bytes]
  69. (hist) ‎Template view pattern ‎[2,178 bytes]
  70. (hist) ‎Aggregation versus Composition ‎[2,176 bytes]
  71. (hist) ‎Trains design ‎[2,147 bytes]
  72. (hist) ‎Sequential coupling ‎[2,110 bytes]
  73. (hist) ‎Rebecca Wirfs-Brock ‎[2,081 bytes]
  74. (hist) ‎Empty method over-rides ‎[2,056 bytes]
  75. (hist) ‎Call super ‎[2,053 bytes]
  76. (hist) ‎Multiple Inheritance ‎[2,051 bytes]
  77. (hist) ‎Encapsulation ‎[2,025 bytes]
  78. (hist) ‎Chain of Responsibility ‎[2,016 bytes]
  79. (hist) ‎Video rental system ‎[2,010 bytes]
  80. (hist) ‎Information hiding ‎[2,008 bytes]
  81. (hist) ‎Object cesspool ‎[2,003 bytes]
  82. (hist) ‎Anemic Domain Model ‎[1,989 bytes]
  83. (hist) ‎Object pool ‎[1,987 bytes]
  84. (hist) ‎Model classes not roles ‎[1,976 bytes]
  85. (hist) ‎Avoid downcasting ‎[1,948 bytes]
  86. (hist) ‎Properties / Fields / Attributes ‎[1,943 bytes]
  87. (hist) ‎Sorcerers design ‎[1,924 bytes]
  88. (hist) ‎Barbara Liskov ‎[1,915 bytes]
  89. (hist) ‎Unit Test ‎[1,898 bytes]
  90. (hist) ‎Strategy meets Template ‎[1,886 bytes]
  91. (hist) ‎Implement behavior with abstract state pattern ‎[1,885 bytes]
  92. (hist) ‎Super quick exam ref ‎[1,867 bytes]
  93. (hist) ‎Don't burn your base class ‎[1,865 bytes]
  94. (hist) ‎Architectural patterns ‎[1,861 bytes]
  95. (hist) ‎Alumni ‎[1,860 bytes]
  96. (hist) ‎Keep last years stuff ‎[1,830 bytes]
  97. (hist) ‎Monsters design ‎[1,825 bytes]
  98. (hist) ‎Circular dependency ‎[1,774 bytes]
  99. (hist) ‎Transform view pattern ‎[1,771 bytes]
  100. (hist) ‎Do the simplest thing that could possibly work ‎[1,761 bytes]

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