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Showing below up to 100 results starting with #51.

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  1. (hist) ‎Guitar Tutor Report ‎[8,779 bytes]
  2. (hist) ‎Poker Simulator Design Log ‎[8,729 bytes]
  3. (hist) ‎One hour tour ‎[7,751 bytes]
  4. (hist) ‎DMA Design Project - first submission ‎[7,745 bytes]
  5. (hist) ‎Software reuse ‎[7,696 bytes]
  6. (hist) ‎Martin Fowler 2003 ‎[7,526 bytes]
  7. (hist) ‎Refactoring and performance ‎[7,512 bytes]
  8. (hist) ‎DMA Design Project first draft ‎[7,369 bytes]
  9. (hist) ‎Encapsulate Collection ‎[7,224 bytes]
  10. (hist) ‎Coupling and cohesion ‎[7,140 bytes]
  11. (hist) ‎Party of five 1996 ‎[7,034 bytes]
  12. (hist) ‎Joshua Bloch 2006 Bumper Sticker API Design ‎[7,020 bytes]
  13. (hist) ‎427 design standard ‎[6,699 bytes]
  14. (hist) ‎Observer ‎[6,640 bytes]
  15. (hist) ‎2006 Exam answers ‎[6,595 bytes]
  16. (hist) ‎Prototype ‎[6,221 bytes]
  17. (hist) ‎RL Design Study Log ‎[6,055 bytes]
  18. (hist) ‎Professionalism ‎[5,845 bytes]
  19. (hist) ‎Refactoring ‎[5,822 bytes]
  20. (hist) ‎Model view controller ‎[5,740 bytes]
  21. (hist) ‎Composite ‎[5,437 bytes]
  22. (hist) ‎Strategy ‎[5,359 bytes]
  23. (hist) ‎Abstract Factory ‎[5,148 bytes]
  24. (hist) ‎Observations and Measurements ‎[5,113 bytes]
  25. (hist) ‎Liskov substitution principle ‎[4,997 bytes]
  26. (hist) ‎Visitor ‎[4,916 bytes]
  27. (hist) ‎2007 Exam answers ‎[4,882 bytes]
  28. (hist) ‎HistoryCrumbs.user.js ‎[4,880 bytes]
  29. (hist) ‎Analysis patterns ‎[4,875 bytes]
  30. (hist) ‎Antipatterns ‎[4,871 bytes]
  31. (hist) ‎Mujtaba's Log ‎[4,859 bytes]
  32. (hist) ‎Accountability ‎[4,842 bytes]
  33. (hist) ‎Command query separation ‎[4,800 bytes]
  34. (hist) ‎Project ideas ‎[4,749 bytes]
  35. (hist) ‎Design by contract ‎[4,723 bytes]
  36. (hist) ‎Are you gonna eat that ‎[4,643 bytes]
  37. (hist) ‎Similar patterns and how to tell them apart ‎[4,620 bytes]
  38. (hist) ‎Flyweight ‎[4,505 bytes]
  39. (hist) ‎Mediator ‎[4,445 bytes]
  40. (hist) ‎Design maxims ‎[4,442 bytes]
  41. (hist) ‎Adapter ‎[4,377 bytes]
  42. (hist) ‎Refactoring and design ‎[4,368 bytes]
  43. (hist) ‎Command ‎[4,367 bytes]
  44. (hist) ‎Law of Demeter ‎[4,356 bytes]
  45. (hist) ‎Factory Method ‎[4,294 bytes]
  46. (hist) ‎Getters and setters ‎[4,193 bytes]
  47. (hist) ‎Automation ‎[4,185 bytes]
  48. (hist) ‎427 assessment ‎[4,119 bytes]
  49. (hist) ‎Decorator ‎[4,065 bytes]
  50. (hist) ‎Frogs second design ‎[4,043 bytes]
  51. (hist) ‎PluS XML format ‎[4,008 bytes]
  52. (hist) ‎David Parnas ‎[3,981 bytes]
  53. (hist) ‎Use lazy initialization pattern ‎[3,932 bytes]
  54. (hist) ‎Iterator ‎[3,823 bytes]
  55. (hist) ‎BenjaminTaylor Previous Design Work ‎[3,798 bytes]
  56. (hist) ‎Memento ‎[3,795 bytes]
  57. (hist) ‎Advice from alumni ‎[3,782 bytes]
  58. (hist) ‎Object-oriented design anti-patterns ‎[3,725 bytes]
  59. (hist) ‎Singleton ‎[3,672 bytes]
  60. (hist) ‎Equals vs the Encapsulation Boundary ‎[3,664 bytes]
  61. (hist) ‎Avoid concrete base classes ‎[3,658 bytes]
  62. (hist) ‎Decomposition ‎[3,657 bytes]
  63. (hist) ‎Java Collections Framework ‎[3,480 bytes]
  64. (hist) ‎Bridge ‎[3,429 bytes]
  65. (hist) ‎William Brown 1998 ‎[3,426 bytes]
  66. (hist) ‎Template Method ‎[3,411 bytes]
  67. (hist) ‎Teaching and learning style ‎[3,347 bytes]
  68. (hist) ‎Proxy ‎[3,342 bytes]
  69. (hist) ‎Comments and suggestions ‎[3,321 bytes]
  70. (hist) ‎Jojo's OO Design Project Log ‎[3,317 bytes]
  71. (hist) ‎Ken Auer 1995 ‎[3,282 bytes]
  72. (hist) ‎Don't expose mutable attributes ‎[3,259 bytes]
  73. (hist) ‎OO tools ‎[3,243 bytes]
  74. (hist) ‎Greg Searle's project blackjack ‎[3,145 bytes]
  75. (hist) ‎State ‎[3,126 bytes]
  76. (hist) ‎Stable abstractions principle ‎[3,084 bytes]
  77. (hist) ‎Facade ‎[3,029 bytes]
  78. (hist) ‎Favour containment over association ‎[3,026 bytes]
  79. (hist) ‎Builder ‎[2,955 bytes]
  80. (hist) ‎Avoid mixing inputs and outputs ‎[2,891 bytes]
  81. (hist) ‎Design patterns break rules ‎[2,867 bytes]
  82. (hist) ‎Organisational patterns ‎[2,862 bytes]
  83. (hist) ‎Interface segregation principle ‎[2,856 bytes]
  84. (hist) ‎Code smells ‎[2,842 bytes]
  85. (hist) ‎Test Driven Development ‎[2,825 bytes]
  86. (hist) ‎Interpreter ‎[2,774 bytes]
  87. (hist) ‎Scrum ‎[2,758 bytes]
  88. (hist) ‎Beware type switches ‎[2,728 bytes]
  89. (hist) ‎Eliminate irrelevant classes ‎[2,719 bytes]
  90. (hist) ‎Ken Auer ‎[2,711 bytes]
  91. (hist) ‎Avoid equals ‎[2,698 bytes]
  92. (hist) ‎Combining design patterns ‎[2,693 bytes]
  93. (hist) ‎Dependency inversion principle ‎[2,691 bytes]
  94. (hist) ‎Single responsibility principle ‎[2,663 bytes]
  95. (hist) ‎A froggy visitor ‎[2,592 bytes]
  96. (hist) ‎Defer identification of state variables pattern ‎[2,591 bytes]
  97. (hist) ‎Big ball of mud ‎[2,574 bytes]
  98. (hist) ‎Tell, don't ask ‎[2,546 bytes]
  99. (hist) ‎Enum idiom ‎[2,528 bytes]
  100. (hist) ‎Premature optimization ‎[2,525 bytes]

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